AOER.TI


  • URI

    http://purl.org/ASN/scheme/AOER/TI

  • type

    http://www.w3.org/2004/02/skos/core#Concept

  • notation

    en-US AOER.TI

  • definition

    en-US Rubric V: Quality of Technology Interactivity

  • title

    Rubric V: Quality of Technology Interactivity

  • description

    This rubric is applied to objects designed with a technology-based interactive component. It is used to rate the degree and quality of the interactivity of that component. "Interactivity" is used broadly to mean that the object responds to the user, in other words, it behaves differently based on what the user does. This is not a rating for technology in general, but for technological interactivity. The rubric does not apply to interaction between students, but rather to how the technology responds to the individual user.

    Rubric V Scoring Guide

    Score Definition / Criteria
    3: An object, or interactive component of an object, is rated superior for the quality of its technological interactivity only if all of the following are true:
    • The object is responsive to student input in a way that creates an individualized learning experience. This means the object adapts to the user based on what s/he does, or the object allows the user some flexibility or individual control during the learning experience.
    • The interactive element is purposeful and directly related to learning.
    • The object is well-designed and easy to use, encouraging learner use.
    • The object appears to function flawlessly on the intended platform.
    2: An object, or interactive component of an object, is rated strong for the quality of its technological interactivity if it has an interactive feature that is purposeful and directly related to learning, but does not provide an individualized learning experience. Similarly to the superior objects, strong interactive objects must be well designed, easy-to-use, and function flawlessly on the intended platform. Some technological elements may not be directly related to the content but for a strong rating they must not detract from the learning experience. These kinds of interactive elements, including earning points or achieving levels for correct answers, might be designed to increase student motivation and to build content understanding by rewarding or entertaining the learner, and may extend the time the user engages with the content.
    1: An object, or interactive component of an object, is rated limited for the quality of its technological interactivity if its interactive element does not relate to the subject matter and may detract from the learning experience. These kinds of interactive elements may slightly increase motivation but do not provide strong support for understanding the subject matter addressed in the object. It is unlikely that this interactive feature will increase understanding or extend the time a user engages with the content.
    0: An object, or interactive component of an object, is rated very weak or no value for the quality of its technological interactivity if it has interactive features that are poorly conceived and/or executed. The interactive features might fail to operate as intended, distract the user, or unnecessarily take up user time.
    N/A This rubric is not applicable (N/A) for an object that does not have an interactive technological element. For example, the rubric does not apply if interaction with the object is limited to, for example, opening a user-selected PDF.

  • is top concept in scheme

    http://purl.org/ASN/scheme/AOER/